Fear

Powers - Possession

  Card 419

  • Mind control.

    *Fictitious power created by and for NUC Cards.

    Fear is a sign of sudden fear sent into the enemy's mind, so that he completely loses self-control and fear causes him to flee from battle.

    He who is dominated by this magic, is completely out of action and escapes the battle. Staying, is easily defeated, being wounded to death and losing his weapons and upgrades.
    Note: Gods and Titans are immune to this magic.

    It is a knowledge of magic dominated by gods or great magicians. Registered on the parchments of possession.

 

 Game

NUC Cards is a board game. With trays representing the opponents' lands and the battlefield.

The characters exist timelessly. In one era, historical, mythological and literary characters meet in this game.

An epic oxygen game of great kings, notable warriors, heroes and anti-heroes, mighty magicians and gods between creatures and beings ...

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Fear

Powers - Possession


* Fictional power created by and for NUC Cards.

Momentary power, which lasts as long as a god or a magician is acting in a battle.

1 card of this power has power of reach on 1 character, to have control over more characters it is necessary more cards of this power.

  • Obs.:The gods and titans are immune to this magic.

But these possessions are sustained by the dense magic of the book of the power of their masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during the fight in the battle;
  2. For the bankruptcy of a spell;
  3. For the separation between the book of power and the adversary magician,
  4. For mortal injury or death of the adversary god or magician. (although the gods can not be killed)

 

Synthesis

* Fictional power created by and for NUC Cards.

Fear is a sign of sudden fear sent into the enemy's mind, so that he completely loses self-control and fear causes him to flee from battle.

He who is dominated by this magic, is completely out of action and escapes the battle. Staying, is easily defeated, being wounded to death and losing his weapons and upgrades.

It is a knowledge of magic dominated by gods or great magicians. Registered on the parchments of possession.

1 card of this power has range power over 1 character. To have control over more characters you need more cards of this power.

Momentary power, which lasts while a god or magician is acting in a battle.

 

* But this magic is sustained by the dense magic of the book of the power of its masters or power of the gods, and can be destroyed or overcome like this:

  1. By the breaking of the spell;
  2. By separating between power book and opposing magician,
  3. By mortal injury or death of the opposing god or wizard. (although gods can not be killed).

 

 

 

 

 


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