Immobilization

Powers - Matter

  Card 413

  • The Immobilization

    * Fictional power created by and for NUC Cards.

    Immobilization is the power on the subject to prevent, to the maximum, characters with near obstacles, multiplying and moving lianas, roots, webs, snakes, ice, etc...

    Elements: Ice.

    Note: Gods and Titans are immune to this power.

    It is a knowledge of magic dominated by gods or great magicians, recorded on the parchments of the manipulation of matter.
    The manipulation of matter registers in its scrolls, many resources, such as: control over phenomena of nature, telekinesis, abduction, paralysis, transformation, etc..

 

Game

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Characters

 

Immobilization

Powers - Matter

* Fictional power created by and for NUC Cards.

1 card of this power has range power over 1 character or object, to have control over more characters or objects you need more cards of this power.

The character achieved by this power is completely immobilized and out of combat, without movements or gestures. It can be easily injured and killed.

Note: Gods and Titans are immune to this power.

It is a knowledge of magic dominated by gods or great magicians.

* But this magic is sustained by the dense magic of the book of the power of its masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during battle in battle;
  2. By the breaking of the spell;
  3. By separating between power book and opposing magician,
  4. By mortal injury or death of the opposing god or wizard. (although gods can not be killed).

 

 

 

 

 


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