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Kuría

Allied - Mercenaries - Tamers

  Card 297

Cost per mission = 20 gold coins.

 
Battle Area:

  1. Water = 00
  2. Earth = 25
  3. Heaven = 00

Attack and Defense

  1. Wisdom = 05
  2. Dexterity and Strength = 40
  3. Powers = 10

  4. Fire = 00

 

Game

Rules

Recurses

Characters

 

Kuría

Allied - Mercenaries - Tamers


Mercenaries are a very strategic option as unexpected allies in battles

Mercenaries have a cost that may be worth to define the success of the missions.

Note that if such mercenaries are your allies, you can negotiate with other leaders, their services ...

 

Synthesis

* Character power created by and for NUC Cards.

Kuria was a very fast beater.

As he crossed the straits of a forest to spy on the enemy and bring in information about the enemy's strength, he saw a bracelet with a red glowing stone among the dry leaves of a clearing. The intense glow distracted her, which made her go toward the jewel as if she were strongly attracted to her. Taking the bracelet in his hands, he began to sink into the sand.

It was quicksand. As she sank, a giant Serpent appeared before her.

But Kuria, strangely, was not afraid. And when the serpent held out its tail, Kuria held it without hesitation, and the serpent drew it from the quicksand.

Kuria stood up and looked at the snake in front of her and knew that the ruby ​​of the bracelet had control over the snake. Of possession of the bracelet, called the snake of Imponent.

He never knew the origin of the bracelet, but his fame grew and he became great mercenary in suicidal missions.

 

 

 

 

  


NUC Cards ® 2019
Reasoning and strategy.
An advanced game of underground strategy in generation.