Kuría
Allied - Mercenaries - Tamers
Card 297
Cost per mission = 20 gold coins.
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Taming Mercenaries
Mercenaries are a very strategic option as unexpected allies in battles
Allies: Kuría and his snake.
Mercenaries have a cost that may be worth to define the success of the missions.
They may come as a surprise element in the midst of a battle.
Battle Area:
- Water = 00
- Earth = 25
- Heaven = 00
Attack and Defense
- Wisdom = 05
- Dexterity and Strength = 40
- Powers = 10
- Fire = 00
Game
Rules
Recurses
Characters
Kuría
Allied - Mercenaries - Tamers
Mercenaries are a very strategic option as unexpected allies in battles
Mercenaries have a cost that may be worth to define the success of the missions.
Note that if such mercenaries are your allies, you can negotiate with other leaders, their services ...
Synthesis
* Character power created by and for NUC Cards.
Kuria was a very fast beater.
As he crossed the straits of a forest to spy on the enemy and bring in information about the enemy's strength, he saw a bracelet with a red glowing stone among the dry leaves of a clearing. The intense glow distracted her, which made her go toward the jewel as if she were strongly attracted to her. Taking the bracelet in his hands, he began to sink into the sand.
It was quicksand. As she sank, a giant Serpent appeared before her.
But Kuria, strangely, was not afraid. And when the serpent held out its tail, Kuria held it without hesitation, and the serpent drew it from the quicksand.
Kuria stood up and looked at the snake in front of her and knew that the ruby of the bracelet had control over the snake. Of possession of the bracelet, called the snake of Imponent.
He never knew the origin of the bracelet, but his fame grew and he became great mercenary in suicidal missions.
NUC Cards ® 2019
Reasoning and strategy.
An advanced game of underground strategy in generation.