Bad Omen

Powers - Possession

  Card 120

  • Dematerialization.

    * Fictional power created by and for NUC Cards.

    The evil omen is a sign of sudden fear sent into the mind of the enemy, so that he completely loses self-control and fear makes him flee from battle.

    The one who is dominated by this magic, is completely out of action and flees the battle. Staying, he is easily defeated, being mortally wounded and losing his weapons and upgrades.
    The gods and titans are immune to this magic.

    It is a knowledge of magic dominated by gods or great magicians. Registered on parchments of possession.

 

 Game

Rules

Recurses

Characters

 

Bad Omen

Powers - Possession


* Fictional power created by and for NUC Cards.

Momentary power, which lasts as long as a god or a magician is acting in a battle.

1 card of this power has power of reach on 1 character, to have control over more characters it is necessary more cards of this power.

  • Obs.:The gods and titans are immune to this magic.

But these possessions are sustained by the dense magic of the book of the power of their masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during the fight in the battle;
  2. For the bankruptcy of a spell;
  3. For the separation between the book of power and the adversary magician,
  4. For mortal injury or death of the adversary god or magician. (although the gods can not be killed)

 

Synthesis

The bad omen is a signal of sudden fear sent to the mind of the enemy, so that he loses completely the self control and the fear makes him flee from the battle.

The one that is dominated by this magic, is completely out of action and flees from the battle. Staying, he is easily defeated, being mortally wounded and losing his weapons and upgrades.

It is a knowledge of magic dominated by gods or great magicians. Registered in the parchments of possession.

1 card of this power has power of reach over 1 character. To have control over more characters you need more cards of this power.

Momentary power, which lasts as long as a god or a magician is acting in a battle.

 

 

 

 

 


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Reasoning and strategy.
An advanced game of underground strategy in generation.

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