Delirium

Powers - Possession

  Card 210

  • Mind control.
    Delirium is the power to send unrealistic information to the mind of the dominated, so that it is completely disoriented.

    He who is dominated by this magic, is completely out of action and is easily defeated, being wounded to death and losing his weapons and upgrades.
    Note: Gods and Titans are immune to this magic.

    * Fictional power created by and for NUC Cards.
    It is a knowledge of magic dominated by gods or great magicians. Registered on the parchments of possession.
     

 
Battle Area:

  1. Water = 00
  2. Earth = 00
  3. Heaven = 00

Attack and Defense

  1. Wisdom = 00
  2. Dexterity and Strength = 00
  3. Powers = 00

  4. Fire = 00

Game

NUC Cards is a board game. With trays representing the opponents' lands and the battlefield.
The characters exist timelessly. In one era, historical, mythological and literary characters meet in this game.
An epic oxygen game of great kings, notable warriors, heroes and anti-heroes, mighty magicians and gods between creatures and beings ...
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Delirium

Powers - Possession

Delirium is the power to send unrealistic information to the mind of the dominated, so that it is completely disoriented.

He who is dominated by this magic, is completely out of action and is easily defeated, being wounded to death and losing his weapons and upgrades.
Note: Gods and Titans are immune to this magic.

1 card of this power has power of reach on 1 character, to have control over more characters it is necessary more cards of this power.

Momentary power, which lasts while a god or magician is acting in a battle.

  • Note: Gods and Titans are immune to this magic.

The delirium enslaves and generates complete madness over the enemy.

It is a very powerful knowledge of magic, dominated by gods or great magicians.

* But these possessions are sustained by the dense magic of the book of the power of their masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during battle in battle;
  2. By the breaking of the spell;
  3. By separating between power book and opposing magician,
  4. By mortal injury or death of the opposing god or wizard. (although gods can not be killed)

 

 

 

 


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Reasoning and strategy.
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